Your diseases are undispellable, but their damage dealt is reduced by 15%. Your Empower Rune Weapon also heals you for 30% of your maximum health. Reduces the cast time of your Death Gate spell by 60%. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs damage. Your Death Coil spell is now usable on all allies. Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec. Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power. Increases the radius of your Blood Boil by 5 yards. Increases the total damage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.Ĭauses your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit. The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.
Where to get glyph recepies wow legion ptr Patch#
"I'm not taunting back off you, bro, you just need to l2threat."Ĭomment by Euphoria As of Legion's patch 7.03, major glyphs were effectively removed.īelow is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion. Pop it after a tank swap and watch yourself get punded to pieces as the boss goes right back to you and keeps stacking whatever debuff you were trying to avoid with the tank swap. Only legitimate reason I could think of to use this would be to troll the other tank you're tanking together with in raids. Even if you were to come across a situation like this, with a fairly long cooldown, steep rune power cost of summoning the DRW, and limited 12 sec duriation of the ability, having to rely on it to keep AoE threat would be ill adviced. The only situation where I could see this being even remotely useful would be in a situation where AoE threat is sufficiently important, but unless you're dealing with a very large pull, half a dozen mobs or more, where everyone else involved is single-targeting down different targets, AoE threat should never be an issue. If you have the runic power to summon a DRW, you have the runic power to simply use rune strike, which gives so much threat that you'd need some extremely intense burst damage from a DPS to pull off you, and even then you can simply taunt back with one of your two taunts. Comment by CattlehunterA truly bizzare glyph, especially in the post-4.2 threat environment.